How important is intellectual property to your MMO?
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How important is intellectual property to your MMO?
MMOs began as online versions of your favorite games. Ultima Online brought the familiar world of Britannia to players online, allowing them to play with their friends or meet new ones. But EverQuest showed us that a fresh new world could succeed as an MMO, with future online games exploring both sides of the IP coin.
It's nice to have a familiar world in which to play, as games like World of Warcraft, Lord of the Rings Online, and Star Wars Galaxies have shown us. But fresh-from-scratch worlds are usually just as enticing. Guild Wars and Guild Wars 2 seem to be doing pretty well for themselves.
So which do you prefer? Does a familiar world matter to you, or do you reward originality?
TH
Re: How important is intellectual property to your MMO?
Well, originality would be really a fresh breath of air as you can really start something new and experience again, a new adventure, but i am really the nostalgic dude on the town so seeing something a bit familiar would be quite nice,
But i'd say the important thing is that they really make it a good world, if they are going to make it based of something else, make it better which leads to make it more unique :p
But i'd say the important thing is that they really make it a good world, if they are going to make it based of something else, make it better which leads to make it more unique :p
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