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Are there too many new MMOs?

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Are there too many new MMOs? Empty Are there too many new MMOs?

Post by TheHidden01 Tue May 03, 2011 1:12 pm

Are there too many new MMOs? Rk-toomany-epl-501

"Everyday we take the Massive daily posts and bring them to Dragoon discussions. We would like to thank Massively for their original content."

There was a time not too long ago (although about a decade in Internet time) when new MMOs were a rare event, the sort of launch that happened irregularly at best and promised to whisk you away for quite some time. Of course, a cursory glance would make it clear that this is no longer the case -- Betawatch is filled with titles in various stages of testing, and despite having already seen a high-profile title launch this year, we're due for at least one or two more before the year is out.

It's not a bad thing to have choices, of course, but we've gone from having a small sub-genre to having a veritable explosion of different MMOs on the market, from Ultima Online being the golden standard to having both Global Agenda and Mortal Online fit comfortably beneath the same aegis. Do you feel as if there's too much on the market at the moment and too many new games in development? Or do you hope we continue to see the same diversity of product, if not even more?

TH
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Post by TheHidden01 Tue May 03, 2011 1:13 pm

No, of course not, but more diversity can lead to worse games.

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Post by Dorek Tue May 03, 2011 6:43 pm

i think there are too many mmo's, but i approve a variety of different genres to have choices to always try something new.
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Post by Bachos Wed May 04, 2011 10:41 am

The problem is not the number, but that 60% of those are just the same game with only a few change (lore, name of class). No one take risk to do something really different.

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