Is it lazy to retool classic dungeons for endgame?
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Is it lazy to retool classic dungeons for endgame?
Over the last few expansions, Blizzard has been attempting to transform antique World of Warcraft dungeons into modern, heroic experiences, from Cataclysm's reimagined Deadmines to Mists of Pandaria's level-cap Scholomance. But most of WoW's dungeons -- and most dungeons in ever-changing MMOs period -- languish in the past with outdated mechanics and loot surpassed by overland quest drops. You might go there as a tourist occasionally, but no one takes those places seriously.
I like a chance to go back to reworked older zones to get my nostalgia fix on boosted, endgame content. But I can see why players might object to the practice. After all, a fresh coat of paint doesn't really make it a new room. It can feel as if the devs cheaped out and just pasted some new textures and mechanics into an already-built zone instead of implementing something truly new.
What do you think -- is it lazy to retool classic dungeons for a new endgame?
TH
Re: Is it lazy to retool classic dungeons for endgame?
My opinion might be slightly bias because of what little respect I have left for the wow devs but I think that it was just laziness, they saw an opportunity to create mediocre content for the players with minimal effort, in their eyes a win win situation, when I played heroic deadmines for example I felt that the heroic mode tarnished my good memories of playing wow through for the very first time.
Drakendour- Sergeant First Class
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Re: Is it lazy to retool classic dungeons for endgame?
yeah tbh its quite lazy to just ''oh lets just change the npc's in this old dungeon that will probably make it faster'' I mean if they changed the dungeon completely to more unique and have fun stuff but still same ''zone'' type then at least it isnt really lazy but nope pretty much will be the same. I wonder how it will go for their future MMO
General Yoghurt- Second Lieutenant
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