What’s the ideal MMO endgame?
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What’s the ideal MMO endgame?
Does an MMO need an endgame, or should Guild Wars 2‘s style of “endgame” be imitated, regardless of character level, making all content relevant?
I think that, as a game design concept, endgame is the worst thing that ever happened to MMOs. But there are plenty of systems and activities floating around in the traditional endgames of start-middle-end MMOs that I do like and would love to see yanked out and just treated as, you know, normal endless-midgame content. And it’s one of the things Guild Wars 2, among other titles, does extremely well: It keeps players of all levels and time commitments playing together, it trades tedious level grinding requirements for more optional grinds, and it — at least so far — doesn’t undermine too much evergreen content in the early game.
What do you think? Do MMOs need an endgame? Are soft endgames like GW2’s a good alternative? What’s the ideal MMO endgame?
TH
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