Has a cash shop ever killed a game for you?
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Has a cash shop ever killed a game for you?
Oh, Allods Online. You could cure cancer, end poverty, and kick off another green revolution, but some people would still hate you. It's not fair, really. You're beautiful. You have neat Russian steampunk elements and elves and gibberlings and bards and really great hair. You have freakin' dirigibles as player housing. But none of that matters because of your cash shop -- specifically, the extremely high prices in your cash shop when you launched compared to the prices charged by the rest of the industry.
Players found that cash shop (and the subsequent holy charms bait-and-switch) greedy and unforgivable. We're reminded of this every time we post something innocent about the game and inadvertently cause our commenters to spasm with angry mourning, even when the original complaints have long been addressed. Gamers just don't forget these things. They won't give Allods another chance because of the initial sting of the microtransactions.
So when has a cash shop killed a game for you? Is there anything that game could do to win you back, or is your grudge eternal?
TH
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