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Status Update April 24th

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Status Update April 24th  Empty Status Update April 24th

Post by TheHidden01 Wed Apr 24, 2013 2:36 pm

I wanted to give you an update on what's happening on our end post launch.

After launch, our first priority was to fix all the bugs that surfaced after the launch population hit the server in multiple numbers than we had in beta. We addressed these bugs quickly using daily patches and we will continue to operate in this "patching often" mode for as long as we feel it's necessary.

Along with the bug fixing we have been performing daily performance optimizations, there’s another one going in today as well. We've attacked what our players refer to as "load lag" in these daily patches. We are able to do better optimizations now than we were able to in beta because, as I mentioned above, we have a much larger population playing under real game conditions and this gives us more and better data to work with. Performance is and will always be at the top of our priority list.

We're happy that the launch was as smooth as can be expected for an MMO launch. There were few problems, nothing big, or unexpected, and the servers have been running stable. This allowed us to be able to focus on the post-launch development schedule right away.

What's coming in the next few weeks:

This week we have a patch coming out that will fix/adjust the sounds. We took our player's feedback on a variety of sound issues and we've worked on improving things.

We've also been working on the following in parallel:

Markets, we have been working on them and will be ready to activate them in the game in one of the upcoming updates.

Dungeons: we're ready to start adding them to the game in regular updates.

We are working on adding more schools to the existing classes. We will be adding them as we complete them and the first one should be completed soon.

Ships: New ship types are on their way.

Mounts and Mounted combat: besides adding mounts to the game, we’re modifying the mounted combat system to be more useful and more fun.

We're also taking in all your feedback and re-prioritizing as needed based on that. We're planning to start interacting since we need more feedback on several issues, and we'll use the forums for that initially.

This was just an overview; we’ll be able to give you more details on what’s coming in the following updates.

Thank you for reading.

TH
TheHidden01
TheHidden01
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