Patch Notes Monday April 29th - and performance update
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Patch Notes Monday April 29th - and performance update
These are the patch notes for today's patch:
Fixed various client crash sources, including those related to "corrupted files".
Fixed a bug related to fog-of-war not being up[dated correctly after re-logging inside a dungeon and returning to the surface.
Fixed a bug where a zero value in the crafting queue could lock the crafting window
If a skill is selected on the left action slot while another is being charged up, releasing the left mouse button to cast, the charged spell will not clear the newly selected skill. This will help to queue abilities easier on the left action slot.
Fixed a bug where Siege Strongbox was not considered a valid crafting recipe
Last Friday we were watching and filming an in-game event on the EU server. The purpose of this was to get footage for a video, and to measure performance. We estimate around 400 players in the general area, including those who were not participating in the event. The performance did not leave us satisfied, but we did get very useful information, some of which made it into this patch, specifically the client crash fixes. This is a first of many steps, we're also working on several other findings as well to fixed in the days to come.
Thank you for reading
TH
Fixed various client crash sources, including those related to "corrupted files".
Fixed a bug related to fog-of-war not being up[dated correctly after re-logging inside a dungeon and returning to the surface.
Fixed a bug where a zero value in the crafting queue could lock the crafting window
If a skill is selected on the left action slot while another is being charged up, releasing the left mouse button to cast, the charged spell will not clear the newly selected skill. This will help to queue abilities easier on the left action slot.
Fixed a bug where Siege Strongbox was not considered a valid crafting recipe
Last Friday we were watching and filming an in-game event on the EU server. The purpose of this was to get footage for a video, and to measure performance. We estimate around 400 players in the general area, including those who were not participating in the event. The performance did not leave us satisfied, but we did get very useful information, some of which made it into this patch, specifically the client crash fixes. This is a first of many steps, we're also working on several other findings as well to fixed in the days to come.
Thank you for reading
TH
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