Has a death penalty ever made you quit a game?
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Has a death penalty ever made you quit a game?
Kids these days have no idea. Back in the day, death wasn't a slap on the wrist. I remember one night in Final Fantasy XI I had been pushing to level on my White Mage all week. I stayed up far later than I should have, eked out the last bit of experience I needed to level, waved goodbye to the party I had kept awake far too long to earn that last level... and then I got something trained onto me and died. Causing me to lose that level.
I didn't quit the game. But I strongly considered it.
Death penalties in more recent games are usually far more lenient, but there are still games that treat death as a real throat-punch to the player. Has a death penalty ever made you quit a game, either because you got killed at one point and just lost too much, or because you just didn't want to deal with that sort of irritation any longer?
TH
Re: Has a death penalty ever made you quit a game?
Realm of the Mad God : It's a 8 bits MMO browser game. You pick a starter class and you have to kill mobs in a large area and lvl up to 20. But you can get killed easily and if you die you start lvl 1 again loosing your whole stuff (no way to get it back). In order to unlock more classes you have to be lvl 20 or with one or multiple classes or to achieve a challenge. But this game makes you mad really fast as I did xD and so quit the game.
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