What degree best suits an MMO developer?
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What degree best suits an MMO developer?
Until relatively recently, the idea of a degree in game development seemed bizarre. That means that most of today's industry vets didn't start out planning to make games their career. You might expect programming degrees, art degrees, management degrees, creative writing degrees... but you're likely to find stranger degrees by far, marine biology and ancient history among them. That's even true in games journalism. Massively is staffed by pilots, farmers, historians, claims adjusters, clergymen, artists, salesmen, ex-military, radio announcers, teachers, musicians, and yes, even some full-time writers and editors. It's a weird place, and that diversity widens our perspective.
Raph Koster of Ultima Online and Star Wars Galaxies fame recommends that budding game developers acquire a broad education, not necessarily a specialized game design degree. Learn to program, draw, and write, he says, but "don't choose a narrow education. Choose a broad one. History, economics, psychology, art, science. A classic liberal arts education is the best training for a designer."
What do you think -- what degree best suits an MMO developer?
TH
Re: What degree best suits an MMO developer?
Hm that can really be different, all those degress can make good results, but also lets not forget one developer doesnt mean everyone else are like that, but anyway the interesting degress i would say for me is Science, Psychology and history together, of course those are three but thats my top,
Psychology could be a breaker up as that can actually really help the game out to really set out to the consumers mind to really like it and be interested out of it, give ideas of the mind of the consumer to the studio members as well
Psychology could be a breaker up as that can actually really help the game out to really set out to the consumers mind to really like it and be interested out of it, give ideas of the mind of the consumer to the studio members as well
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