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Patch Notes - 14/09/2012

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Patch Notes - 14/09/2012 Empty Patch Notes - 14/09/2012

Post by TheHidden01 Fri Sep 14, 2012 3:01 pm

Early this morning ArenaNet posted the latest patch notes on the official wiki. Elementalists rejoice! You finally have an elite skill that is useable underwater.


General

The Mistfire Wolf skill will now properly unlock for existing characters on an account after upgrading to Digital Deluxe.
Fixed blocked events and skill challenges.
Fixed bugs that allowed players to go around map edges.
A number of items created by using Mystic Coins are now correctly set to level 80.

Story

Fixed a blocking bug in story chapter “Brute Force.”
Fixed a blocking bug in story chapter “Research and Destroy.”
Fixed bugs in story chapters “Forging the Pact,” “Battle of Fort Trinity,” “The Ghost Rite,” “On Red Alert,” and “Tower Down.”

World-versus-World

Score interval increased from 5 minutes to 15 minutes.
Stonemist Castle points reduced to 35 points from 50.
Bonus thresholds reduced by half to prepare for one-week matches.
Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
“Harpy Feathers” consumable effect disabled.
Bridges fixed to make passable for NPCs.

Professions

Ranger

More fixes to pet commands and AI.

Elementalist

Signet of Air: No longer has infinite range.
Whirlpool: Now works underwater in PvE.
Glyph of Renewal: Resurrection effects of Earth, Fire, and Water now surround the caster, not the target.

Mesmer

Deception: Movement now allowed after casting underwater.
Spatial Surge: Improved responsiveness.
Mind Stab: Improved responsiveness.

Warrior

Made several more skills usable while moving: Brutal Banner, Compassionate Banner, and Furious Rally.
Rush: Improved the ability to hit fleeing foes.

Guardian

Mighty Blow: Added a slight movement distance.
Bow of Truth: Now usable while moving.
Defender’s Shield and Honorable Shield: Merged together into the same trait.
New trait Glacial Heart: Critical hits with a hammer have a 50% chance to chill your target for 4 seconds. This effect can only occur once every 45 seconds.

Thief

Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.

Engineer

Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.

---

TH

TheHidden01
TheHidden01
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