Game Updates – September 8-9th
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Game Updates – September 8-9th
We’re starting to see some of the first substantial changes post-launch, and as with any game it’s sure to wrinkle some noses. Make sure to continue after the break for the complete patch notes. Enjoy!
*Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else
*Tome of Courage – Removed Stability, added Protection
- Heal Area – Base heal increased by 33%
- Pacifism – Reduced maximum targets to 5; increased cast time to 2 seconds; reduced daze duration to 2 seconds
- Players can now do the production portion of crafting without having to pull the resources from their bank.
*Players can now do the production portion of crafting without having to pull the resources from their bank.
September 8th
Traits
Engineer
* Updated the Engineer’s Firearms trait – Juggernaut. New text for the trait: You gain 200 Toughness while wielding a Flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit
* Fixed a bug with Go For The Eyes. It can now only trigger once every 10 seconds.
Skills
Mesmer
* Fixed a bug with Signet of Illusions. It now give phantasms 50% more health instead of 300% more.
General
Fixed a bug that should help resolve almost all of the broken skill challenges players have been running into.
- Ranger pet swap recharge is now the same in and out of combat. This closes an exploit with swapping ranger pets to generate very long buffs.
- Ranger pets should now immediately use their F2 skills when told instead of first performing an auto-attack.
- We discovered a bug in Monthly achievements that was causing some players to complete in August while others did not. We ae forcing completion on all players who are currently at 100% to even out this bug for those players who have completed their monthly achievement. In the future, monthly achievements will turn over on the first of the month at midnight UTC. Daily achievements also roll over for all players at midnight UTC.
- Fixed numerous events and event chains that were blocked.
PvP
- Max Glory cap per PvP match is set to 350. You now receive an achievement for reaching this cap in a given match. This closes an exploit that was letting players farm hundreds of glory per match by trading wins.
Story
-Fixed a blocking issue in “Forging the Pact.”
Crafting
Players can now do the production portion of crafting without having to pull the resources from their bank. Note: Discovery still requires use of the bank. This is something we would like to change but decided that getting part of the way there was better than making players wait for the entire fix.
-Fixed a bug with the recipe for Ginger Pear Tarts that excluded Dough from the recipe.
-Increased the karma costs of all Bulk Cooking Materials.
-Increased the refinement costs of all Wood Planks from 2 logs to 3 logs.
-Yellow Dye recipes now include Onions instead of Celery.
-Adjusted the ingredient costs on Dye recipes.
-The following Cooking Materials are no longer sold for Karma and are now acquired through drops, gathering nodes, or loot bags: Butter, Chocolate, Vanilla, Chili Peppers, Thyme, Black
Peppercorns, Cinnamon, Bay Leaves, Walnuts, and Oranges.
September 9th
Skills & Traits
Mesmer
*The Prestige – Fixed a bug so that Burning duration no longer amplifies when additional enemies are present.
Ranger
* Beastmastery Trait: Instinctual Bond – Now grants 5 seconds of quickness to the player’s pet and can only occur once every 50 seconds.
*Pets can no longer be revived using the “F” prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up “F” to interact functionality.
Guardian
* Tome of Wrath – Removed Stability, added Retaliation; increased the health of the transform
-Zealot’s Fervor – Players can now move while casting this skill; increased cast time to 2 seconds; reduced maximum targets to 5
-Judgment – Knockdown is now 3 seconds
* Tome of Courage – Removed Stability, added Protection
-Heal Area – Base heal increased by 33%
-Pacifism – Reduced maximum targets to 5; increased cast time to 2 seconds; reduced daze duration to 2 seconds
* Shield of Absorption. The second half of this skill will now unlock in PvE.
Story
* “Bad Blood” – Exiting the conversation will no longer arbitrarily lock the player into a choice
* “Mirror, Mirror” – Adjusted difficulty.
* “The Hatchery” You can no longer do the final step before doing the intermediate steps.
* “Dredging up the Past” – Fixed blocking bug during the first step.
General
* Fixes for various blocked events and skill challenges.
* PvP games played/won will not increment in activities.
* Fixes for various map bugs that allowed players to get out of the map.
* Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else
* Updated the recipe for Superior Rune of the Ranger to match the rarity of other Superior runes.
*Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else
*Tome of Courage – Removed Stability, added Protection
- Heal Area – Base heal increased by 33%
- Pacifism – Reduced maximum targets to 5; increased cast time to 2 seconds; reduced daze duration to 2 seconds
- Players can now do the production portion of crafting without having to pull the resources from their bank.
*Players can now do the production portion of crafting without having to pull the resources from their bank.
September 8th
Traits
Engineer
* Updated the Engineer’s Firearms trait – Juggernaut. New text for the trait: You gain 200 Toughness while wielding a Flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit
* Fixed a bug with Go For The Eyes. It can now only trigger once every 10 seconds.
Skills
Mesmer
* Fixed a bug with Signet of Illusions. It now give phantasms 50% more health instead of 300% more.
General
Fixed a bug that should help resolve almost all of the broken skill challenges players have been running into.
- Ranger pet swap recharge is now the same in and out of combat. This closes an exploit with swapping ranger pets to generate very long buffs.
- Ranger pets should now immediately use their F2 skills when told instead of first performing an auto-attack.
- We discovered a bug in Monthly achievements that was causing some players to complete in August while others did not. We ae forcing completion on all players who are currently at 100% to even out this bug for those players who have completed their monthly achievement. In the future, monthly achievements will turn over on the first of the month at midnight UTC. Daily achievements also roll over for all players at midnight UTC.
- Fixed numerous events and event chains that were blocked.
PvP
- Max Glory cap per PvP match is set to 350. You now receive an achievement for reaching this cap in a given match. This closes an exploit that was letting players farm hundreds of glory per match by trading wins.
Story
-Fixed a blocking issue in “Forging the Pact.”
Crafting
Players can now do the production portion of crafting without having to pull the resources from their bank. Note: Discovery still requires use of the bank. This is something we would like to change but decided that getting part of the way there was better than making players wait for the entire fix.
-Fixed a bug with the recipe for Ginger Pear Tarts that excluded Dough from the recipe.
-Increased the karma costs of all Bulk Cooking Materials.
-Increased the refinement costs of all Wood Planks from 2 logs to 3 logs.
-Yellow Dye recipes now include Onions instead of Celery.
-Adjusted the ingredient costs on Dye recipes.
-The following Cooking Materials are no longer sold for Karma and are now acquired through drops, gathering nodes, or loot bags: Butter, Chocolate, Vanilla, Chili Peppers, Thyme, Black
Peppercorns, Cinnamon, Bay Leaves, Walnuts, and Oranges.
September 9th
Skills & Traits
Mesmer
*The Prestige – Fixed a bug so that Burning duration no longer amplifies when additional enemies are present.
Ranger
* Beastmastery Trait: Instinctual Bond – Now grants 5 seconds of quickness to the player’s pet and can only occur once every 50 seconds.
*Pets can no longer be revived using the “F” prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up “F” to interact functionality.
Guardian
* Tome of Wrath – Removed Stability, added Retaliation; increased the health of the transform
-Zealot’s Fervor – Players can now move while casting this skill; increased cast time to 2 seconds; reduced maximum targets to 5
-Judgment – Knockdown is now 3 seconds
* Tome of Courage – Removed Stability, added Protection
-Heal Area – Base heal increased by 33%
-Pacifism – Reduced maximum targets to 5; increased cast time to 2 seconds; reduced daze duration to 2 seconds
* Shield of Absorption. The second half of this skill will now unlock in PvE.
Story
* “Bad Blood” – Exiting the conversation will no longer arbitrarily lock the player into a choice
* “Mirror, Mirror” – Adjusted difficulty.
* “The Hatchery” You can no longer do the final step before doing the intermediate steps.
* “Dredging up the Past” – Fixed blocking bug during the first step.
General
* Fixes for various blocked events and skill challenges.
* PvP games played/won will not increment in activities.
* Fixes for various map bugs that allowed players to get out of the map.
* Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else
* Updated the recipe for Superior Rune of the Ranger to match the rarity of other Superior runes.
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