How many skill options do you really need?
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How many skill options do you really need?
Massively's own Justin Olivetti recently opined that Guild Wars 2's skill system struck him as more regressive than progressive; he's suggested the game is a reaction to older MMOs that went overboard loading players up with so many skills and hotbars and options that gamers got lost in the mess. Lord of the Rings Online has always had that effect on me whenever I return to it and find six hotbars stuffed with more skill buttons than anyone can possibly push in a single fight or even a single dungeon. Blizzard has been trying to address a similar problem in World of Warcraft for several years.
Of course, those second-generation MMOs were fighting against the first-generation games, which were notorious for offering melee classes a grand total of one attack button to push. GW2 provides 10 skills at a time, two more skills per bar than in classic Guild Wars, but maybe the franchise is going too far in its attempt to simplify combat options for third-gen MMO players.
What do you think? How many skill buttons do you really need available for every fight so that you feel as if you always have options... but not too many or too few?
TH
Re: How many skill options do you really need?
The current feels quite perfect. It not too much nor not too low. And you have to think of which is the best for this plan/situation
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