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Red Posts: crafting, beta weekend ending and dynamic events

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Red Posts: crafting, beta weekend ending and dynamic events Empty Red Posts: crafting, beta weekend ending and dynamic events

Post by TheHidden01 Wed May 02, 2012 1:43 pm

Now that the beta weekend event is over, the official game forums are flooding with comments, feedback and discussion about the game from its player community.

ArenaNet’s developers are also chiming in on occasion to discuss various things. Continue on for a few of the highlights focusing on crafting, dynamic events and the end of the beta weekend.

Linsey Murdock posted on the cooking discipline, and “googling” real-world recipes to try in-game:

Cooking is considered our advanced craft. It will cost you more money, karma, and time traveling the world than any other crafting discipline.

Pro Tip: Every cooking recipe in Guild Wars 2 is a real recipe for real food in real life (or a basic approximation). If you think you are close to figuring out one of the combinations, google a recipe for the food you suspect it might be, and odds are, you can find a bunch of recipes for things like that to try out.

And for all aspects of crafting, Linsey also chimed in on leveling through crafting:

Crafting does give leveling experience. Listed in the Known Issues thread is that while crafting experience gain is currently working as intended, leveling experience gain from crafting is not. We are seeing some inconsistent results right now.

In a topic about the ending of the beta event (where critters in the Norn starting area went on a killing rampage), ArenaNet’s Anthony Ordon talked about the event’s intention while also briefly teasing out future endings for beta events:

As some of you have guessed, it wasn’t meant to be taken very seriously. It is mostly just a way to get a bit of extra stress on the servers, have some laughs, and send off the weekend with a bit of flair.

It was intended that the harder monsters (pigs, deer, moas) would be spawned in over time with the big finish manifesting as the rabbit battle. Unfortunately, there was a bug and the rabbit spawned too early and was often easily defeated. Sorry about that.

Hopefully we’ll get a chance to post the server glory results (for server-pride purposes only). On the bright side, you are now the only participants of the Great Critter Hunt of 2012 and no one else will ever play or experience this content again. Wear this as a badge of honor. Gloat to your friends. Tell your children and your children’s children that you were there, and you lived to tell the tale.

We should all be thanking Mike Z for designing and implementing this event in spare, non-work time. I was happy to lend a hand designing those horrid raccoons and moas, but he did pretty much all of the work.

If we get the chance, we’ll continue the tradition of having a unique event at the end of a big beta weekend in a completely different arena with entirely different rules.

In another post related to the dynamic event, Anthony also talked about the general event’s timing, how fast it fires off, etc.:

There aren’t any events that repeat every 3 minutes. Generally the shortest repeat time is 8 minutes, but all of them are hand-timed. Usually events that occur in high visibility areas like garrisons and towns have a 20-30 minute delay

And to close out dynamic events, Anthony also hinted at how they’ll work in larger, higher-level areas of the game (specifically on failure):

Just keep in mind that you’ve seen only a small part of the game. Unfortunately it’s not very welcoming to new players to lock down entire sections of the zones when they fail events. Later on we might not be so forgiving…

TH
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