When do you consider a game to be 'dying'?
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When do you consider a game to be 'dying'?
If you listen to internet negativity, every game is dying. World of Warcraft is dying, some folks say, because it's lost a fraction of its population after seven years. RIFT is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in Star Wars: The Old Republic also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. Doesn't merge servers? Dying!
It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If World of Warcraft dwindled to as few players as, say, Asheron's Call, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games.
What about you -- when, exactly, in a game's timeline do you consider that game to be dying?
TH
Re: When do you consider a game to be 'dying'?
IMHO when its population drops and only bunch of high level people are left. When you can't find party/raid for lower level content and there is only two guilds in server that are fighting with each other.
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