Some guy said Open gaming is for Halo Fans
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Some guy said Open gaming is for Halo Fans
And this is what I said back:-
Okay this is beyond ridiculous, but I will wade in here.
When I began MMOs, the allure wasn't "Halo", or "Solo" gaming, it was being in a persistant world that contained thousands of players at any given time. The thing that pulled me in was the community aspect, the game had it's own currency, it's own guilds, each varied and different. It had epic battles with fellow players against rival opponents, some of them personal, and massive battles against mosters.
This wasn't on my console, this wasn't by myself, this was with PEOPLE everytime. MMOs that FOUNDED this genre, built upon this principle. You state that Open world is for Halo fans, yet what about games like Ultima Online, one of the first MMOs founded?
What about other MMOs with EQ where raids where not 8 man bore fests, but massive number of players? What about (this will get some laughs), games like The Matrix Online, where RPG wasn't written content left to spew, but a continuously developed world that constantly changed?
TOR is a solid in many ways, but the reason, I feel, that many gamers become dilusioned is because alot of people (in my experience of knowing lot's of MMO'ers), desire this. They don't want to sit there in instanced content, they want to be in a living breathing "home from home" world that grows and changes around them.
To even THINK that Open world PvP is for Halo players is not only straight up wrong, but it just proves how beyond stupid you are. It's like comparing basketball and football, yes they are both sports, but completely different. If anything, WARZONES are closer to Halo that Open PvP, equal sides fighting over objectives. In fact I could sit here, spew the same rubbish to you, only substitute Open PvP with Warzones, and the funny thing is, I would have more of a point.
Open PvP is beyond this priciple, it's spontanious, it's changing, and at any given time things maybe different. Yes you may control every keep around, but tomorrow you may not. Things mean something, and long hard battles mean something. How many out of the 1000s of Warzones, do you clearly remember? In open PvP, in a living breathing world, your guild may summount to something, strike fear in their hearts today, but tomorrow it gets completely overwhelmed and squashed.
The same principle applies over every form of content, I think it's safe to say that MMOs were designed as persistant worlds, and that has not changed. I am not against games like SWTOR, but I am tired of them. I am tired of people saying it has story, and story means things, when really, after I finished, the world is lifeless, pointless to be on, and your name, meaningless.
We are tired of being constrained to parties, we are tired of doing the same dull map with 8 v 8, we are tired of our world becoming lifeless, after it's completed. This is our opinion, this is not what our genre was founded upon, and yes things changed, but when it's changing to the very thing we left behind, it's not going to go down well. It's us not the game, perhaps, but at the end of the day, when that game is basically a weaker version of certain other major MMOs we know, what do you expect to happen? Oh that's right we should blame ourselves and not blame the so called "great thinkers" of the gaming industry for making the same boring horse-shit as everything else.
I hate calling troll to people with different opinions to me, but really? To proclaim that open PvP (WHICH IS WHAT THIS GENRE WAS FOUNDED ON), is for FPS fans, (when Warzones are a direct descendant of this principle, something that TOR now ONLY offers), is just so beyond dumb, and ill-informed, it's mind-boggling.
Now put your head back into the sand, oh, and have fun doing small party exercises like you do in Halo, I'll be rolling it in GW2 where massive scale PvE and PvP will be happening once again.
TH
Okay this is beyond ridiculous, but I will wade in here.
When I began MMOs, the allure wasn't "Halo", or "Solo" gaming, it was being in a persistant world that contained thousands of players at any given time. The thing that pulled me in was the community aspect, the game had it's own currency, it's own guilds, each varied and different. It had epic battles with fellow players against rival opponents, some of them personal, and massive battles against mosters.
This wasn't on my console, this wasn't by myself, this was with PEOPLE everytime. MMOs that FOUNDED this genre, built upon this principle. You state that Open world is for Halo fans, yet what about games like Ultima Online, one of the first MMOs founded?
What about other MMOs with EQ where raids where not 8 man bore fests, but massive number of players? What about (this will get some laughs), games like The Matrix Online, where RPG wasn't written content left to spew, but a continuously developed world that constantly changed?
TOR is a solid in many ways, but the reason, I feel, that many gamers become dilusioned is because alot of people (in my experience of knowing lot's of MMO'ers), desire this. They don't want to sit there in instanced content, they want to be in a living breathing "home from home" world that grows and changes around them.
To even THINK that Open world PvP is for Halo players is not only straight up wrong, but it just proves how beyond stupid you are. It's like comparing basketball and football, yes they are both sports, but completely different. If anything, WARZONES are closer to Halo that Open PvP, equal sides fighting over objectives. In fact I could sit here, spew the same rubbish to you, only substitute Open PvP with Warzones, and the funny thing is, I would have more of a point.
Open PvP is beyond this priciple, it's spontanious, it's changing, and at any given time things maybe different. Yes you may control every keep around, but tomorrow you may not. Things mean something, and long hard battles mean something. How many out of the 1000s of Warzones, do you clearly remember? In open PvP, in a living breathing world, your guild may summount to something, strike fear in their hearts today, but tomorrow it gets completely overwhelmed and squashed.
The same principle applies over every form of content, I think it's safe to say that MMOs were designed as persistant worlds, and that has not changed. I am not against games like SWTOR, but I am tired of them. I am tired of people saying it has story, and story means things, when really, after I finished, the world is lifeless, pointless to be on, and your name, meaningless.
We are tired of being constrained to parties, we are tired of doing the same dull map with 8 v 8, we are tired of our world becoming lifeless, after it's completed. This is our opinion, this is not what our genre was founded upon, and yes things changed, but when it's changing to the very thing we left behind, it's not going to go down well. It's us not the game, perhaps, but at the end of the day, when that game is basically a weaker version of certain other major MMOs we know, what do you expect to happen? Oh that's right we should blame ourselves and not blame the so called "great thinkers" of the gaming industry for making the same boring horse-shit as everything else.
I hate calling troll to people with different opinions to me, but really? To proclaim that open PvP (WHICH IS WHAT THIS GENRE WAS FOUNDED ON), is for FPS fans, (when Warzones are a direct descendant of this principle, something that TOR now ONLY offers), is just so beyond dumb, and ill-informed, it's mind-boggling.
Now put your head back into the sand, oh, and have fun doing small party exercises like you do in Halo, I'll be rolling it in GW2 where massive scale PvE and PvP will be happening once again.
TH
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