What little thing kept you away from an otherwise great MMO?
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What little thing kept you away from an otherwise great MMO?
"Everyday we take the Massive daily posts and bring them to Dragoon discussions. We would like to thank Massively for their original content."
The other night in RIFT guild chat we were talking about other MMOs we have played. Despite the rancor this subject can inspire among some, ours were mostly positive memories -- yes, it's entirely possible to pay allegiance to more than one game! Shocking!
While we learned the MMO biographies of each of our members, one guy had a few strong words for Lord of the Rings Online. "Great game, no doubt -- but I just couldn't play it," he said. "The follow camera drove me nuts and made me nauseous. So that's that."
It made me think: While we may assume that players eschew games for big reasons, that's not always the case. Sometimes the reasons are small, almost petty -- but nevertheless "deal-breakers," each and every one.
So has a little thing kept you away from what you recognize as being a great MMO?
TH
Re: What little thing kept you away from an otherwise great MMO?
wow cloning, pve carebearing, roleplaying, bugged shit, loads of small things that can ruin otherwise good mmo's.
Dorek- First Lieutenant
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