Should devs prioritize player requests?
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Should devs prioritize player requests?
"Everyday we take the Massive daily posts and bring them to Dragoon discussions. We would like to thank Massively for their original content."
A couple of recent threads on Funcom's Age of Conan forums got us to thinking about MMO development priorities and how (or if) they're affected by playerbase desires. Leaving aside the more outlandish requests from the eternally dissatisfied vocal minority that lurks in the shadows of o-boards everywhere, most games feature an intelligent community filled with suggestions that would, on paper at least, expand the game and its playerbase.
For whatever reason, though, it's rare that even the smallest requests are acknowledged, let alone implemented. Lacking development experience ourselves, we can only guess that this is because of time constraints, budget constraints, or visions of a game that leave little room for branching out.
Ultimately, we're left to wonder if some MMOs wouldn't be better served by heeding a few of the wishes of their more reasonable players. As one poster succinctly stated: We asked for PvP and got Bori. We asked for a Priest of Mitra/Herald of Xotli revamp and got a Ranger/Guardian revamp. We didn't ask for horse racing or graphical engine upgrades (the former was recently implemented in AoC while the latter is currently Funcom's top development priority). For today's Daily Grind, we'd like to know your take on the situation in general. Should MMO devs prioritize customer requests?
TH
Re: Should devs prioritize player requests?
No question about it, but they have to be weary of the whiners that keep wanting the game to wrap around their fragile egos and incessantly pursue to turn competative games into crippled PC versions of their initial form.
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