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What crazy idea should someone try?

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What crazy idea should someone try? Empty What crazy idea should someone try?

Post by TheHidden01 Mon May 17, 2010 2:56 pm

What crazy idea should someone try?

What crazy idea should someone try? Tdg-duchamp-epl-516

If you want to be a cynic, or you just happen to be one anyway, it's easy to complain that MMOs have turned into something of a cookie-cutter genre. So many of the basic expectations that players have are all but carved into stone, and there's a well-understood set of basics, ranging from quests to default control schemes. Of course, there's no shortage of variances between the biggest titles, but there's certainly a general idea in people's heads of what an MMO should look like by default.

Of course, any artist knows the best thing for when a genre starts to stagnate: trying something truly absurd, something that breaks down basic assumptions of what should be done. And we're seeing games with systems that do precisely that, like TERA's action-oriented combat with no lock-on or Guild Wars 2 experimenting with environmental gameplay. But those only scratch the surface of all the assumptions about MMOs that could be turned on their ear. What insane idea would you like to see a game put into practice?

TH
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What crazy idea should someone try? Empty Re: What crazy idea should someone try?

Post by Bachos Tue May 18, 2010 6:45 pm

A world where everything is not a repeat. Random boss spawning but when its killed, its dead. A world build by player for player. In wurm online, the world is shaped by people. I want a mmo where i can feel that i act on the world, not ok time to kill XXX for the 20th time because he didnt dropped what i need. Possibility to loot or craft items that other dont have (in every mmo its ok what is best for pvp, then look for sword of the uber pvp but everyone got it), may be random stats(better) or random skins(at least could be cool). Of course, i know its not possible for everything but at least part of it.

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