DGA Awards - Best Crafting in an MMO 2014
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Best Crafting in an MMO 2014
DGA Awards - Best Crafting in an MMO 2014
The Dragoon Gaming Awards had a feature placement every year, but for the last few years, we haven't had them. Now, bringing them back daily, we will vote out of the main MMOs we have played this year for which games we feel have the best of these catagories.
Everyday we shall have a different catagory, and today we shall do Best Crafting in an MMO.
For crafting, please consider the entire system and vote which you think has the best system. The game with the most votes win!
TH
Everyday we shall have a different catagory, and today we shall do Best Crafting in an MMO.
For crafting, please consider the entire system and vote which you think has the best system. The game with the most votes win!
TH
Re: DGA Awards - Best Crafting in an MMO 2014
I voted for WildStar, for me I really loved the progression system and the different buffs you can make if you dedicated time into it. I feel this system has a perfect mix.
TH
TH
Re: DGA Awards - Best Crafting in an MMO 2014
voted final fantasy since ive crafted heavily in there, and it is a system thats very cool and interesting. the crafting is a way of playing really since theres a whole crafting class basically.
Dorek- First Lieutenant
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Re: DGA Awards - Best Crafting in an MMO 2014
APB is my favourite to use, I hate the GW2 grinding and don't know the others well enough.
Aqura- Chief Warrant Officer 4
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Re: DGA Awards - Best Crafting in an MMO 2014
I voted for apb, because its really fun to use and explore Wow its just grind up to max and then do dailys, crafting in Tera is only a myth, guild wars 2 is alright but it levels you up so much I dont really like it for that, wildstar I never got into.
Dr Louise- Chief Warrant Officer 2
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Re: DGA Awards - Best Crafting in an MMO 2014
Voted Wildstar because the crafting system allowed for very deep custumization of stats, allowing you to destribute them to your own wants and needs. As with PvE combat, crafting in Wildstar has a well designed learning curve. At the beginning you can only craft gear the basic stats, such as the one that increases hp or your crit chance, but after the first tier it opens up completely and you can add any stat you want. So, by that point, you wouldn't neccesarily need to add the stat that increases HP, but instead add HP directly to your gear. Cooking was always about experimenting and gambling, which was pretty fun.
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