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What makes an MMO a 'WoW clone'?

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What makes an MMO a 'WoW clone'? Empty What makes an MMO a 'WoW clone'?

Post by TheHidden01 Fri Aug 15, 2014 3:53 pm

What makes an MMO a 'WoW clone'? Clone
Eminent MMO designer Raph Koster inspired today's Daily Grind with his recent article titled When is a Clone, in which he discusses the difference between clones, reskins, variants, families, genres, and other words that gamers often use interchangeably when debating the merits of their favorite games. Specifically, he lays out a "recipe" for inventing a new game as opposed to just cloning one; for example, he suggests that developers might model a new scenario mathematically or alter the physical dimensions or major goals of an existing ruleset.

But the truth is that gamers, especially MMO players, will probably never stop using the word clone when we mean iteration. We wield the word as a curse, knowing that a game isn't a literal clone but choosing to employ hyperbole to make a point about the sameyness of so many MMOs that slap a fresh coat of paint on World of Warcraft and expect praise.

Today, we're asking you: What, exactly, makes an MMO a WoW clone?

TH
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Post by Aqura Sat Aug 16, 2014 5:41 am

Standard leveling experience with too many abilities where a lot of shit feels the same.
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Post by Dorek Sat Aug 16, 2014 10:50 am

guess everything that tries to be wow but ain't, which is like all of them.
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Post by TheHidden01 Sat Aug 16, 2014 2:20 pm

Aqura wrote:Standard leveling experience with too many abilities where a lot of shit feels the same.

Yet WoW is probably the most unique MMO of all time for unique abilities with each class having novelty abilities. No MMO ever has as many varied abilities as WoW does, it has so many it's not even funny.

You haven't played WoW man lol

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