Patch Notes for January 21st 2014
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Patch Notes for January 21st 2014
Patch Notes for 1/21/14 (Build 6471)
Housing
Fixed a bug that would throw an error when renaming a housing plot.
Fixed a client crash caused by sending décor to the crate.
Props now properly despawn once sent to the crate.
UI
Fixed an issue where AMPs were unable to be respecced.
Options: Fixed a bug causing Texture Level of Detail to be actually setting itself at one option lower than what players selected.
The Inspect UI works again!
All path abilities now appear correctly in the Action Set Builder.
Fixed a bug causing "Salvage All" to appear when hovering over any empty inventory slot.
The quest tracker once again shows checkmarks next to quests that can be turned in remotely.
Combat
Fixed a bug causing Crit Rates to be calculated much higher than intended.
Fixed a bug that would cause abilities to re-lock when switching between Action Sets.
Spellslinger
Assassinate - Fixed an issue where the T1 Surge bonus was dealing far more damage than intended.
Esper
Soothe - Fixed an issue where the T3 bonus was scaling based on Stamina rather than Support Power.
Mind Over Body - T8 now heals for 140% Support Power and 43.2 health pert level.
Stalker
Pounce - Fixed a bug that was preventing Pounce from applying damage and Snare if used from 6 meters or further.
Medic
Energize - Cooldown has been decreased to 1.5 minutes, down from 2.
Updated the tooltip to clarify that the offensive version of the buff no longer grants Actuators for the duration of the buff.
Offensive: Removed the self-snare and increased the Assault and Support Power buff to 30%, up from 10%.
Defensive: Removed the Weaken effect and reduced the Damage Reduction to 55%, down from 70%.
Engineer
Flak Cannon - Players can no longer output more damage by jump-casting.
Kel Voreth - There should no longer be a safe area to hide in during Slavemaster Drokk's Bombshell Construct phase.
TH
- The Crate (message) is dead. Long live the Crate.
- Wurm Tunnels can no longer be creatively exploited through the use of Recall.
- The blank EULA in the launcher has been removed until we get some text for it.
- Removing and adding a friend no longer causes them to be listed twice.
- Fixed a server crash related to abilities that grant group auras.
- Fixed an issue where certain Faction NPCs were killable for more experience than intended.
- Entering a portal with the "rally" option selected will now properly lower the level of all party members entering the instance.
- Content
- Farside - "Light the Skies": Vicious Vlogg's ship no longer moves so slow that the quest can't be completed.
- Celestion - "Invasive Intelligence": Aegis Interfaces can now be activated.
- Celestion - "Predators and Prey": Fixed a bug preventing this quest from being completed.
- Celestion: "Flush the Ambush": Unkillable Ambushers should no longer spawn in certain cases.
- Ellevar: "Musky Business": Fixed a bug preventing Webwood Spiders from using Corrosive Venom.
- Galeras - "The Dominion is Coming": The special abilities used in this quest should now properly function.
- Galeras: "A Sticky Situation" - Fixed a bug causing the tank to get stuck at the first stop point.
- Thayd: The poor defenseless NPCs of the Alchemist's Maze can no longer be attacked by Dominion players. You heartless monsters!
-
TH
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