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Patch Notes 20/7/09

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Rae
Spy
Spy

Male
Number of posts: 330
Age: 19
Location: Cornwall
Position in Command: Grand Marshall
Other Names: Raelity
Points: 1226
Reputation: 16
Registration date: 2007-06-11

Patch Notes 20/7/09

Post by Rae on Fri Jul 24, 2009 8:31 am

Haven't had a chance to read all this before work but interesting stuff about SGs in here

Hot Issues

•The Powerhouse is here! You can access it from any zone, by heading towards the gigantic spinning gear.
•Known Issue: Scoreboards are not appearing in PvP matches
•Known Issue: Icon for female selection does not show up.


General

•The Powerhouse is here! You can access it from any zone, by heading towards the gigantic spinning gear.
•The issue where players were unable to change their guild permissions has been fixed.
•The highest rank in a supergroup can now be renamed.
•All Open Missions now drop rewards for players who participate. Every participating player should see their own Reward drop at the end of the mission with random rewards based on how much the player contributed to the success of the mission. Rewards can include Upgrades, Healing Consumables, Devices,
•Bags and the top contributor receives a high quality Upgrade from a large set of Rewards.
•In order to create a super group, you now need to have 5 players in a team, all on the same map as the super group contact, and none of them already in a super group. These team members will become the new super group, with the player who spoke to the super group contact as the leader.
•Canceled auctions will now return the entire stack of items you put up for bids, not one. Three cheers for not losing inventory!
•Being pushed will now take into account whether you're still standing on the ground, or standing in mid-air. Cartoons aren't real, folks.
•You can now use the interaction key (F) to move forward through most contact dialogs.
•Players now need to be even more heroic than before (by defeating more villains and completing more missions) to earn Stars.
•"/retcon" is no longer available for players to use. If you wish to retcon, visit the Powerhouse!
•Added the ability to charge for body scale and bone scale changes at the tailor.
•Right clicking on an entity will now begin autoattacking if the target is a hostile. Otherwise a context menu will appear.


User Interface and Chat

•All fixed elements of the UI are now only repositionable by entering "rearrange" mode, accessed through the Champions button on the minimap.
•Most open dialog windows will replace older open windows in a least-recently-used format.
•Player links are now annotated in the chat log with '[' and ']' characters surrounding the player name. GM's have '<' and '>'. In addition, GM names are specially colored.
•Handle names are now displayed with a darker color to visually deemphasize them, but still keep them readable.
•Cooldowns are now properly displayed when moving a device to/from your inventory.
•Powers that have no advantages or additional ranks will no longer show up in the purchasing window.
•Chat bubbles should no longer appear too high on NPC's.
•"To" and "From" no longer appear in chat when speaking or emoting.
•Improved chat window performance. Switching tabs and resizing the chat window should be a lot faster now after having played for a long time.
•The left, right, and both radio buttons are now working again.
•Added Heroic Bonus (Stars) information in status tooltip. The Heroic bonus is a bonus to damage and healing.
•The enhancements tab no longer covers other tabs in recipe stores.
•The Retcon UI should no longer shrink.
•The Tailor now behaves like the Character Creator.
•Fixed resizing of the chat entry bar to match font size changes.
•Added tool tips to empty power slots to explain how to add powers/devices/upgrades.
•Double clicking primary or secondary upgrades with the inventory open will unequip them. It will not unequip them with the inventory closed though.
•The number of points you have to spend are now more boldly displayed on your powers screen.
•The Powers tray now opens the powers UI if right clicked. Powers can be dragged from slot to slot without the powers UI open by holding the right mouse button instead of clicking (or by holding shift and dragging, which has been the case for a while).
•Spacebar and Enter will no longer cause you to respawn when dead. You need to click the button.
•Double clicking purchases powers in the powers UI.
•Fixed a bug causing devices to not show correctly until they were moused over.
•Fixed a bug that caused a costume to be reset when going back to change powers in Character Creation.
•The minimap now better matches themes with the updated UI.
•Swapped C (character) and U (upgrades research and development) keybinds.
•Reordered right-click context menu. "Send Tell" has been moved to the top. Ignore Spammer has been added. Some other minor shuffling.
•Fixed chat menu button to display on screen. This wasn't happening the first time it was pressed.
•Added the ablity to charge for body scale and bone scale changes at the tailor.


Powers

•Fixed bug that was causing certain pets and effects to not respect your buffs.
•Adjusted hit test for cone powers, they should hit nearby targets significantly more often now.
•Fixed issue with autoattack not properly handling your build.
•AoE abilities that hit a limited number of targets will now properly prioritize non-objects over objects.
•Updated and adjusted energy modifiers for travel powers.
•Energy Building attacks now have better scaling with stats.


Missions/Environments

•Civilians should no longer get stuck in crosswalks.
•Fixed some environmental fire effects so they no longer look pixilated.
•Particles look less pixilated now!
•Interactable objects on patrol missions can now only be successfully interacted with by the mission owner. Other players trying to interact with the object will receive a message to that effect. This is to prevent cases where the mission owner leaves the map but other team members on the map interact with objects, which prevents the mission owner from completing the mission.


Millennium City Tutorial

•Tutorial mission rewards should all have descriptions, real names, icons, and correctly be assigned crafting schools for Research purposes.


Canadian Wilderness

•Fixed issue that was causing the snow demons in mission "The Abominable Snow Demons" to spawn at level 1.
•"Undead on Arrival" - Changed Placeholder to Rictus.
•Fixed typo in text of mission "The Lost Convoy".
•Fixed broken mission objects for mission "Armed Forces".
•Fixed incorrect interact text on mission objects in mission "Sabotage!".
•Fixed missing text on rescued scientists in mission "Bye! Bye! Biologists!".
•Fixed mission objects that had been buried under other geometry in the mission "What's Your is Theirs". The mission is now able to be completed.
•Fixed an issue in ARGENT Snowthrush with a patrol trying to climb a hill that they definitely could not climb.
•ARGENT Refinery - Fixed an issue with the hostages not running to the door when rescued.
•Significantly increased drop rates for the mission "A Uniform Solution".
•"Animal Nation Innoculation" now works like other
•"vaccine" missions, where the player must defeat the sick manimals before using the vaccine on them (previously, the manimals would enter a stunned state at half health).
•"Rat Man Fever" is discovered in the area of "Animal Nation Innoculation", instead of being automatically granted when "Animal Nation Innoculation" was completed.
•The mission "Swine's Secret" now involves finding the real map among several fake maps, rather than collecting several maps (why would you need more than one map?).
•Fixed all instances of bad french in "Eclipse's Lair".
•The handoff mission "The Avian's Astral Eyes" is now given by Ravenspeaker at level 30, rather than 36.


Millennium City

•Bank Missions - Fixed the mission to properly complete.
•"Ship of Fouls" - changed the ship to stop when engaged in combat.
•Reduced the number of NPCs in Club Caprice. There should be more room for role-playing heroes now!
•Added some new costumes to the Club Caprice patrons. Even more patron costumes are on their way!
•Fixed incorrect mission text for mission "Heavy Weapons".
•Fixed incorrect objects in mission "Stash of Strife".
•Fixed incorrect mission text for mission "Dr. Silverback's new best friend".
•Added missing text to mission "Word of Destroyer".
•Added missing reward and fixed some bad text to mission "Book Wyrms".
•Fixed a bug that prevented players from turning in Reptile's Retreat.
•Fixed a bug that could cause Qliphotic seepages to be un-closable for the mission "Seep No Evil".
•Demons that come out of Qliphotic seepages will no longer be destroyed when the seepages are closed (instead, they will be vulnerable for several seconds). This means there will be more demons to defeat for the mission "Alight the Magic Lantern".
•Significantly increased drop rates for the mission "Infernal Passages", and increased the number of Maleficias to defeat.


Monster Island

•Fixed issue that could break the missions "Zoo's Prize Attraction" and "Zoo Break".
•Fixed incorrect mission text for mission "Growing Nuisance".
•Fixed too-short time limit on Radium Nano-Ward power for mission "Growing Nuisance".
•Fixed typo in mission "Invasion Fleet Scuttled".
•Qularr Exo-Zoologists will now drop keys for all team members on mission "Keepers of the Menagerie".
•Fixed bug that was allowing players to get multiple mission-grant items for mission "ET Clone Home".
•Fixed typo in text of mission "Zoo Break".
•Fixed incorrect spelling of "Qularr" in mission "Gained in Translation".
•Fixed typo in text of mission "Show of Force".
•Fixed typo in text of mission "Buried since '65".
•Fixed typo in text of mission "Talk to Dr. Toru".
•Increased drop rate for mission grant item for mission "One Bad Mother".
•Increased drop rate for mission grant item for mission "Interstellar Radio Silence".
•Rework to the VIPER Clutch instance on Monster Island and the mission "Escape Claws". Should be harder to break the captured manimal's AIs or the mission, and should be a bit clearer what's going on.
•Fixed an AI bug that could cause Teleios in Monster Island Crisis to become non-responsive and invincible.
•Fixed issue that was causing lore items to act like physics debris.
•Intercepting the Ani-mail: Fixed a bug where the courier wouldn't spawn.
•Keys to Freedom: Fixed a bug where players could get more than one copy of the key.
•Changed the order in which "Intercepting the Ani-Mail" and "Moreau's Missing Medicine" are granted, so that players will be offered both missions in the Beast Cave at the same time.
•Added a missing spawn point FX to the respawn in Wayfarer's Coast.
•Made "Hidden and Deadly" a discovery mission as well as a grant from Ironclad.
•The NPC behaviors for "The Wild Eye Escapee" have changed. This fixes a couple of AI bugs and adds more story goodness.

Last edited by Rae on Fri Jul 24, 2009 8:32 am; edited 1 time in total


_________________

Rae
Spy
Spy

Male
Number of posts: 330
Age: 19
Location: Cornwall
Position in Command: Grand Marshall
Other Names: Raelity
Points: 1226
Reputation: 16
Registration date: 2007-06-11

Re: Patch Notes 20/7/09

Post by Rae on Fri Jul 24, 2009 8:31 am

Desert

•Fixed typo in mission text for mission "Rock in a Hard Place".
•"Bonding with a Grondling" - fixed mission device to not make grondling the players pet until the critter is at 50%.
•"Bonding with a Grondling" - Changed the prereq for Bonding with a Grondling to include Uninhibited.
•Changed Phrosoe's respawn timer to 3 minutes instead of 5.
•Irradiated Mine - made the table holding the gold nugget indestructible. Players were having problems interacting with the nugget and not picking up the table.
•Moved overlapping interactable item that was interfering with mission "Snapshots of Secrets".
•Bug that was populating map for mission "Reverse Engineers" with level 1 critters.
•Fixed bug that was causing duplicate text in mission "The Great Brain Robbery".
•Fixed broken entry door in mission "Coffin Caper".
•Fixed typo in mission text for mission "Digging up History".
•Fixed an issue near Project: Stein VIPER Nest that was causing players to re-spawn inside a jail cell when they didn't have the mission to be captured by VIPER.
•Fixed issue causing multiple drops of the "Strange Computer Chip" mission-grant item for
•Mission "The Source of the Malfunction" to occur after the player already had the item.
•Fixed naming confusion between several "Love Struck Lassie" and "Love Struck Townie" Cowboy Robots for Mission "Incensed and Sensibility".
•Players must now either have completed the "Get Deputy Stars" sub-mission or the Mission "You Fight the Law" in order to enter Sheriff Robo's Saloon.


Nemesis

•The Nemesis Creator now works like the Character Creation! One nice perk is that you can preview your Nemesis' minions in the creator. Known Issue: Nemeses headshots' do not appear in the Nemesis Gallery.


Crafting

•Healing Consumables for crafting should stack properly now.


Character/Costume Creator

•The character creation male and female initial costumes now look like their button forms.
•The character creation female button uses its correct textures.
•Randomizer buttons added back to the character creator, and they use a slightly different randomizer algorithm.
•Face, Body, and costume can now be randomized independently, or simultaneously.
•The Character Creator will summarize your power selection on the name and story page.


Hero Games

•Players who enter a Hero Games match but avoid combat (e.g., by staying in their team's base) will get greatly reduced XP and Acclaim from the Hero Games.
•Fixed a bug where players wouldn't get credit for playing a game of B.A.S.H. if they were defeated (waiting to respawn) when the game ended.
•The Apocalypse Stronghold PvP zone should now have a cool new loading screen complete with hints about how to play the Hero Games Scenario.


Key Known Issues

•The Powerhouse will allow retcon of up to the ten most recent powers changes to your character.
•When repurchasing abilities with your existing character you may need to pick up an endurance/free power (Sparks and Dark Bolts are examples from the electricity and darkness trees). These powers are labeled as "Auto" in the power description and do not cost any of your power points to purchase. Please note, you can only have one of these powers.
•If you do not see powers when you try to purchase them, make sure to click on the show available button and one of the orange boxes at the top of the screen.
•Some users with old AMD Athlon XP CPUs may encounter an "auto-runs not functioning" crash after starting the launcher.


Known Issues - General

•All UI elements are under construction.
•Many item names and icons are placeholders.
•Stores and vendors are under construction.
•Mission items occasionally are not granted when starting a mission. Workaround: If you do not get a required item, you can drop and re-take the mission to collect the item you need. To drop a mission, press J to open the mission journal, click on the mission in question, then click the "Drop" button in the lower right of the journal.
•Missions: User loses out on receiving a reward for 'Gear Up' if they click Collect Reward before choosing one.
•Characters at level 40 are not receiving the e-mail about the UNITY HQ.


Known Issues - Powers

•Due to changes made to how powers are constructed, many of the advantages for powers are currently broken. We will be making an effort to get these fixed as quickly as possible. Please bug any broken Powers you come across to help us insure we get each and every one fixed.
•Powers descriptions are not showing the correct values from Rank 2 to Rank 3.
•Engaging a character's travel power will increase the energy cost of all other powers. This might make some powers too expensive to use while the travel power is active. This is as designed.
•Power House: Last window to be accessed for training opens and closes rapidly when selected.


Known Issues - Character Creator

•There is no "Random Body/Outfit" option in the character creator.
•Powers: Superstats only show as adding 1 point regardless of level.
•There is no icon for selecting a female character.
•The UI does not update for the Ragdoll or the Portrait window.
•Female avatar has an unusual stance.


Known Issues - Nemesis

•Introductory e-mail from MCPD Captain Martin is not being sent.


Known Issues - Super groups

•Four of the league ranks are functioning; the system is still under development.
•League color and emblems can be selected but costumes cannot be altered to match your team's colors and/or emblem.


Known Issues - UI

•UI is under construction. If you see anything that overlaps or is not viewable or accessible, bug it.
•When using Need/Greed loot mode, defeated mobs turn into shark models.
•Only the buttons appear when opening the UNTIL Database.
•Slotted items often do not appear until the player moves the mouse-pointer over them.
•Clicking on mission turn-in windows causes the window to move to the right.
•Scoreboards are not appearing in PVP matches.


Known Issues - Gameplay

•Not all sound effects are in the game. If you feel an element is missing sfx, bug it.
•Enemies do not reward heroes with resources when defeated.
•Occasionally, after exiting water, a character will still appear to be swimming. Sometimes, if you move your character back into and out of the water, the "swimming on land" effect goes away.


Known Issues - Art and FX

•Some advantages do not have their custom visual fx attached yet.


Known Issues - Chat

•Chat window freaks out when user tries to resize it.
•Local chat incorrectly indicates from "from" and "to".
•Clicking Reset All on chat options deletes user-created tabs.


Resolved Issues

•First change when Choosing Your Body! cannot be undone using the UNDO button.
•Cutscenes in the Nemesis Showdown are under development.
•Final rewards for Nemesis Missions are not in yet.


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Current date/time is Mon Nov 23, 2009 8:28 pm